Azabat Games Collection: Volume 3

RUNS FROM CD - NO INSTALLATION REQUIRED

A collection of 4 popular "grid" games. Designed for blind and visually impaired people and suitable for computer novices through to experts.

Sudoku

Azabat Games Within a 9 x 9 grid, place the digits 1 to 9 in such a way that each row, column and box contains each digit - once, and only once.

These puzzles are not easy, but not impossible, and can be solved logically. You can select by square, row, column or box and hints are available throughout.

The programme has an auto-resume feature, which automatically saves the current game when you quit and continues from the point you left off when you start again. Or you can just start a new game.

You can also enter your own puzzles, perhaps from a newspaper or book, and save and play them whenever you wish.


Battleships

Azabat Games Battleships is believed to have been devised by British prisoners of war during World War 1. There have been many variations over the years but this version sticks closely to the original.

Each player has a square grid, measuring 10 by 10, into which the computer has randomly positioned a number of ships. The positions are different for each player. With each turn you make 3 guesses. There are four types of ship placed within the grid, each of varying size.

This game can be played against the computer or against another player.


UXB

Azabat Games UXB is short for unexploded bomb. You have a square grid containing a number of hidden bombs and your task is to work out where the bombs are without getting blown up. This is done by performing controlled explosions on selected squares.

This is a logic puzzle, based on Windows™ Minesweeper. The programme has an auto-resume feature, which automatically saves the current game when you quit and continues from the point you left off when you start again. Or you can just start a new game.


Memory

Azabat Games In this game, the computer takes a pack of 52 cards plus two jokers, shuffles them and lays them out face down. Players take turns to choose two cards, which are revealed. If they match in value the cards are removed. If they do not match, they are placed face down again. The player with the most pairs at the end of the game is the winner.

You can either practise on your own, play against the computer or play against another person.


  • Return