Azabat Games Collection: Volume 2
There are five word games and one number game on this CD. Designed for blind and visually impaired people and suitable for computer novices through to experts.
At the start of the game, use the cursor right and cursor left keys to alternate between the choice of vowels and consonants, then press the enter key to pick a random letter from the chosen set.
When you have chosen 9 letters the computer will automatically begin a 30 second timer. The idea of the game is to rearrange the letters to find the longest possible word in the allocated time.
However, the timer is only there as a guide, and you do not have to type in the word you have found. Thus, you are not competing against anyone except yourself. You can take as long as you like and you can choose to play with fewer than 9 letters if you wish.
At the start of the game, use the cursor right and cursor left keys to choose the length of the anagram. You can choose any length between 4 and 9 letters, then press the enter key to make your selection. The computer will choose a word, of the length you have chosen, and scramble the letters to form an anagram.
At the start of the game, use the cursor right and cursor left keys to choose how many of the 6 numbers should be large. Large numbers are 25, 50, 75 and 100, and you can choose one, two or three large numbers. The remaining numbers will be small, meaning between 1 and 10.
At the start of the game the computer picks 9 letters and reads them out. It then suggests a target for the number of words, based on the difficulty.
To help you keep track of the game, you can type in each word as you spot it. Remember to press the enter key at the end of each word to submit it. The computer will say each letter as you type it and if you make a mistake just press the backspace key.
Each word that you submit is carefully checked and must conform to the rules, as mentioned earlier. The computer has a basic dictionary of 30,000 words and an extended dictionary of 100,000 words.
In link words, the aim is to find a word which completes the first word and starts the second. To give you an example, the computer might say, V, I, L, L, 3 letters, N, C, Y. The link word in this case is "age". It completes the first word, making it into, "village", and begins the second word, which is, "agency".
In lost words, the aim is to find a 3 letter word which sits in the middle of a 9 letter word. To give you an example, the computer might say, B, A, R, 3 letters, D, E, R. The lost word in this case is TEN, making the word, BARTENDER.
"All scrambled up" is the same as lost words except the 3 letter word in the middle has been scrambled. So, to give you an example, the computer might say, B, A, R, N, E, T, D, E, R. The middle three letters should be rearranged to spell TEN, making the word into BARTENDER.
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