Azabat Games Collection: Volume 2

RUNS FROM CD - NO INSTALLATION REQUIRED

There are five word games and one number game on this CD. Designed for blind and visually impaired people and suitable for computer novices through to experts.

Hangman

Azabat WordGames At the start of the game, the computer selects a common word at random and tells you how many letters it contains. You then guess, letter by letter, and are told if the letter you chose is contained in the word. For each incorrect guess, a piece of the hang man picture is drawn. There are 10 pieces to the drawing and you have to get all the letters in the word before the picture is complete.


Kount-down

Azabat WordGames This game is based on the popular TV programme but has no affiliation with it.

At the start of the game, use the cursor right and cursor left keys to alternate between the choice of vowels and consonants, then press the enter key to pick a random letter from the chosen set.

When you have chosen 9 letters the computer will automatically begin a 30 second timer. The idea of the game is to rearrange the letters to find the longest possible word in the allocated time.

However, the timer is only there as a guide, and you do not have to type in the word you have found. Thus, you are not competing against anyone except yourself. You can take as long as you like and you can choose to play with fewer than 9 letters if you wish.


Anagrams

Azabat WordGames Anagrams is similar to the Kount-Down game except the letters are jumbled from an existing word, so you know there is a solution which uses all the letters.

At the start of the game, use the cursor right and cursor left keys to choose the length of the anagram. You can choose any length between 4 and 9 letters, then press the enter key to make your selection. The computer will choose a word, of the length you have chosen, and scramble the letters to form an anagram.


Number Crunch

Azabat WordGames This game is also taken from the popular TV show. The idea is to take 6 randomly generated numbers and try to get as close as possible to a target number by using a combination of addition, subtraction, multiplication and division.

At the start of the game, use the cursor right and cursor left keys to choose how many of the 6 numbers should be large. Large numbers are 25, 50, 75 and 100, and you can choose one, two or three large numbers. The remaining numbers will be small, meaning between 1 and 10.


Target

Azabat WordGames This game is similar to anagrams, except the aim is to make as many words as you can from the randomly chosen anagram. The words must be at least 3 letters long, you can only use the letters given, and each word must contain the middle letter.

At the start of the game the computer picks 9 letters and reads them out. It then suggests a target for the number of words, based on the difficulty.

To help you keep track of the game, you can type in each word as you spot it. Remember to press the enter key at the end of each word to submit it. The computer will say each letter as you type it and if you make a mistake just press the backspace key.

Each word that you submit is carefully checked and must conform to the rules, as mentioned earlier. The computer has a basic dictionary of 30,000 words and an extended dictionary of 100,000 words.


Link Words

Azabat WordGames There are 3 variations to this game. Use the cursor up and cursor down keys to change the game.

In link words, the aim is to find a word which completes the first word and starts the second. To give you an example, the computer might say, V, I, L, L, 3 letters, N, C, Y. The link word in this case is "age". It completes the first word, making it into, "village", and begins the second word, which is, "agency".

In lost words, the aim is to find a 3 letter word which sits in the middle of a 9 letter word. To give you an example, the computer might say, B, A, R, 3 letters, D, E, R. The lost word in this case is TEN, making the word, BARTENDER.

"All scrambled up" is the same as lost words except the 3 letter word in the middle has been scrambled. So, to give you an example, the computer might say, B, A, R, N, E, T, D, E, R. The middle three letters should be rearranged to spell TEN, making the word into BARTENDER.


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